Games: On to France ’40

March 17, 2014–Time to leap ahead a century and more. I just wanted to put in a word about the next project for you gamers out there. Some of you will know that Against the Odds Magazine is setting up to do one of its “Four Roads” projects in which four different designers present their alternative visions of the same subject, in this case Germany’s 1940 invasion of France and the Low Countries. I’m among that group. Here are my preliminary thoughts.

It seems to me that the challenge in this subject, from a design point of view, arises not so much from the events of the German invasion as from the time preceding it, an epoch the French know as “the Hollow Years.” So what I am going to try and accomplish is to meld a pre-war arms race and military buildup, which will include an intelligence element, with a simple but classical simulation of the war itself.

Players will have military budgets and be able to spend them on the forces they most desire to build. Certain capabilities will become available only with the passage of time. Budget levels will be based on the historical but influenced by events and intelligence developments. In addition to forces, players will accumulate “Command” and “Intelligence” points they will be able to use when the time comes. The timescale will shift as the sides draw closer to war, and as they enter the war force building will stop and the players will have to utilize what forces they have. In this fashion the players will do the best they can within their available resources to optimize forces for the coming conflict. These mechanics will also ensure that every game develops differently.

Unit representation will be at the Army and Corps level. The combat system will be simple and classical, somewhat akin to what I used in Bodyguard/Overlord but with some wonderful new elements. This system dispenses with the usual combat results table in favor of a dice-based mechanism.

The board will take in France down to Paris and west to the Channel Coast, the Low Countries, and the eastern part of Germany. As in Leipzig it will be an area map with terrain features.

Bear with me while I put this game through design testing.

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