Gamers’ Corner: PANZERKRIEG Historical Notes

For all those gamers who may be interested, I have assembled a set of the Historical Notes that go with the boardgame Panzerkrieg. It’s available as a download from the “Download” section of the website. Because I had to put some time into finding a copy of the game, scanning the material, and assembling the material as a product, I have put a $1.00 price on the download. Hope you enjoy it!

Gamers’ Corner: Return to Kanev

May 15, 2015–Just a quick note to give you a head’s up. New product on “Downloadable!” It’s about my game Kanev: Parachutes Across the Dnepr. A few days ago I was looking at that game again–I’d gotten a box and thought I would transfer my proof copy of the game from the ziplock bag, where it had lain for years, to the box. While doing that I thought I’d drop by the game’s page on ConSimWorld. There I was surprised to find folks currently playing Kanev and discussing rules questions. I quickly decided to help. So I have written a reflection on the origin and evolution of that game and added to it a set of Q & A-style rules errata.

If you’re interested in downloading this piece, go to that section of the website and follow the instructions there.

Gamer’s Corner: “John Hill” Game Designer Story Contest

January 14, 2015–John Hill’s sudden demise should give pause to all of us gamers. There is so much of the story of gaming that is out there but is just an oral tradition because no one’s written it down. Some of you will be aware–but many will not–that I’d already had the idea of starting to do something about this. I’m going to start putting a series of occasional profiles of favorite game designers in my column in the magazine Against the Odds– the first of these is in progress now and will be in their next issue to go to press, #44.

So that these columns wouldn’t just reflect my own memories of various gaming figures, before Christmas I hosted a contest whereby folks sent in their favorite memories of personal encounters with game designers. The winner received a copy of one of my ATO-published games of her/his choice (for the record, that person was Brian Train, who chose to receive a copy of Beyond Waterloo). The stories will go in future columns.

Now for Round 2: Though we gathered some good stories I know you all have lots more. In John Hill’s memory–and in his honor–I hereby open a second round of the “Game Designer Story Contest.” Here are the rules–

This time there will be three winners. Each winner will receive, as before, a copy of one of my ATO-published games of her/his choice, subject only to what I have available. If your choice is the forthcoming Victory of Arminius, that must wait on the actual publication of the game. But there are many other possible choices.

To enter the contest, go to the “Comments” section of this website and tell your story. Be sure to leave your name and email address, since otherwise there will be no way to inform you if you’re a winner or to get you your prize.

The Story must pertain to a published game designer (mention one or a few titles, along with the name of the publisher). Stories may relate a personal encounter, tell an inside story of a game, of playtesting, of casual gaming, a seminar, or the activities of the person.

Your “Favorite Game Designer” can be anyone–do not neglect John Hill. I promise that the second column in this series will profile John (it cannot be the first one since that is already being written).

Stories will be used in these ATO “Simulation Corner” columns and in other writings. Some will appear here, on my website, in features under the “Gaming” blog category, to give readers an idea of some of the great stuff that’s accumulating. We’ll all end up knowing more about our hobby.

Your entry of a story will constitute your permission to publish it (to meet copyright law requirements). You warrant the story is not proprietary information and that it is not libelous. You will be identified in telling your story of the game designer, so you’ll have bragging rights on that whether or not you end up as a contest winner.

Please, only one entry per message.

But there is no limit to the number of entries you may submit. All entries must be in by 11:59 PM of February 15, 2015.

I will be the sole judge of the contest. Winners will be determined and announced before the end of February 2015. I’ll inform the winners directly and they and I will determine what prize they carry away. The winners will also be announced in this space.

Enter early and often!

Panzerkrieg in Play

Pictures which show the post-Kursk alternate history scenario of the game being played

Pictures which show the post-Kursk alternate history scenario of the game being played

March 22, 2014–A session of the boardgame Panzerkrieg in progress, this general illustration shows the board overall. Once we master the posting problem there will be some close-ups that illustrate the Kharkov and Mius sectors as well. The picture appears, and the set will eventually be posted as a product in “Downloadable.” Enjoy!

PANZERKRIEG FOG OF WAR

February 23, 2014– And now for something completely different. Looking over the new, Six Angles edition of the game Panzerkrieg it came to me that we can use the components to craft a fresh game variant. Masahiro Yamazaki has added “Objective” pieces to the countermix. Fans of the game will know that most of its scenarios postulate one of the players “To Win,” and to do so by means of capturing a number of named objective hexes. Mas has made this more visual with the Objective counters.

But the same pieces can be purposed differently. I’ve compiled a variant that inserts Intelligence Deception. Players designate their Objectives as before– but some of the Objectives can be phony ones! This way the opponent may work to defend cities the player is not really interested in.

The Panzerkrieg variant is a product among those in the “Downloadable” section of this website. Hop over there and check it out!

Panzerkrieg Rules Arrive!

February 8, 2014– Masahiro Yamazaki has just sent his translation of the rules and scenario sheets for Panzerkrieg. I’ll be checking them against the originals for any discrepancies, but if there are any you’ll easily be able to download updated versions later. In the meantime you can play the game in its new edition.

At this point English versions of the charts and tables are still outstanding but they’ll be coming along soon. Those of you with earlier editions can simply use the currently existing versions during this interval.

The new material looks very nice and has already given me an idea for a game variant rule that will put some strategic intelligence flavor into the game.

Enjoy!

PANZERKRIEG Returns!

January 4, 2014–It’s always great to see an old friend. Today it’s Panzerkrieg, a game I designed back in the mid-70s, known by its present name since 1978, when Operational Studies Group put out my full edition. Last year the Japanese publisher Six Angles approached me with the suggestion that we collaborate on a fresh version of this classic boardgame. I agreed. The result arrived with yesterday’s mail so that I can now affirm that the new Panzerkrieg is out, and available. It’s listed that way on the “Games” section of the website, with a link to Six Angles.

Those of you familiar with the game will want to know what we have so here goes. The new edition features a re-drawn four-color mapboard that is quite attractive. The terrain feel is better because of the move from three- to four-color, the substitution of symbols for the colored river-crossing hexes in the old edition, and the replacement of the old yellow scenario start-lines with updated symbols.  Panzerkrieg’s former study folder has been replaced by scenario cards. All eight original scenarios are included, and there is a new introductory scenario, “The Manstein Alternative.”

The counter art is spectacular. Masahiro Yamazaki of Six Angles has reworked the pieces (500 on two-and-a-half sheets). Leaders have portraits. There are new color distinctions between mobile units (armor and mechanized) and infantry on both sides, nicely done air units, Minor Allies with their own flavor, and more.

Rules will be familiar, though here, too, we have adapted some elements of more recent editions of the game. These include the ability to group mobile units into panzer corps or tank armies, setting of “Objectives,” specialized anti-tank units, and more. The classic elements of the design, with its Stalemates and Breakthroughs, the Bridgeheads across major rivers, the use of Reserves and of Leaders, plus airpower, remain the same. Six Angles published the game in Japanese translation but an English version of the rules, tables, and charts will become available in the next few weeks.

I will be posting Designer’s Notes for the game as an item on the “Downloadable” section of the site. I’m also considering working up a new scenario as additional value added. Masahiro did a fine job. Panzerkrieg is back. Welcome old friend!